reTrek is a walking app for the walks we keep skipping. Your real steps carry you along famous trails like the Camino de Santiago or the trek to Everest Base Camp, and each milestone opens a short film about the place you've reached. Walk a route with friends, pooling your steps, or race them. Quests are different: a story that only moves forward as you walk, where your choices shape the ending. For iPhone and Android.
To motivate you not to skip walks and walk more in general.
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The quest model is a smart way to make walking feel like progress instead of another streak counter. Curious how you handle a day someone only gets a few hundred steps: does the film stay locked, or is there a soft catch-up so people don't abandon the trail after one bad day?
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Tying everyday steps to a real trail like the Camino gives a short walk a sense of going somewhere, not just hitting a number. The quests where your choices shape the ending are a lovely way to make a habit feel like a story you are living.
Everest Base Camp and the Camino ask for very different days, while the description counts every step the same on both. A flat 10,000 steps and a high trail need different pacing. Do you scale each milestone to the real trail's length and gradient, or is one step worth the same on every route?
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Moving along a real trail instead of counting a streak is a lovely choice. A skipped day just means you're a bit further back on the Camino, not starting over from zero. How do team routes handle someone who's sick for a week? I'd worry the slower walker ends up feeling like they're holding the group back, which is exactly the guilt the trail framing avoids everywhere else.
Turning steps into progress along a real route is a nice fix for the "I'll walk tomorrow" problem, since a skipped walk shows up as a stalled trip. Do quests wait for you if you miss a few days, or does the story move on? Building a study planner, I've found that what happens after a missed day matters more than the streak itself.