From idea to export: your complete 3D workflow
Quady3D connects the steps of a 3D workflow in one browser workspace. Start with a text prompt, reference image, sketch, or multiple views, then choose a supported model family and settings for the asset you want to make.
Preview and compare generated models, then continue with available tools on the same asset: remesh geometry, create a new texture, split a model into parts, or rig and animate a humanoid character.
When you are ready for the next step, inspect the result in the browser and download a supported format for Blender, games, visualization, or 3D printing. Inputs, editing tools, and output formats vary by model and asset.
New users receive 30 one-time welcome credits after email verification. Paid credit packs or subscriptions unlock full AI 3D downloads, with costs depending on the model and settings.
• Start from an image, text prompt, sketch, or multiple reference views.
• Choose among model families including Rodin, Meshy, Hunyuan3D, Tripo, and Hi3D.
• Set model-specific options and check credit costs before generation.
• Preview and compare generated models in an interactive browser viewer.
• Continue with available remesh, retexture, split-model, and character rigging or animation tools.
• Download supported formats for Blender, games, visualization, or 3D printing.
• Turn concept images, sketches, or multiple views into 3D assets for games and product visualization.
• Refine a model’s mesh or texture before using it in another 3D tool.
• Split models into parts or prepare humanoid characters for animation.
• Inspect a model and download a supported format for Blender, game production, or 3D printing.
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3d lover, ai builder
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Comments
43d lover, ai builder
Hi Fazier! We’re the team behind Quady3D AI. We built Quady3D to connect steps that often sit across separate 3D tools. Start with a text prompt, image, sketch, or multiple views; choose a supported model and settings; then generate, inspect, and compare the results. From there, available tools let you remesh geometry, create new textures, split models into parts, or rig and animate humanoid characters. You can inspect the asset in the browser and export a supported format for your next step. Our goal is to help creators move from a visual idea to a usable 3D asset in one browser workspace, whether they’re making game assets, product visuals, or models for 3D printing. Which step in your 3D workflow takes the most time?
The ability to compare several 3D model families in one workflow is useful, especially before spending credits. How consistent are the generated topology and UV maps when exporting models to Blender for further editing or animation?
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Chaining prompt or sketch through remesh, retexture, split and rig in one workspace saves a lot of time versus moving assets between tools. When you run retexture on an existing model, does it keep the original topology and UVs, or does each step start from a fresh mesh? That matters a lot for anyone planning to animate the result.