3D meshes: inspect, simplify, rebuild, and generate LODs.
4.8(6)5SaaSDevelopment Tools
MeshCrunch is a web workspace for preparing 3D assets for delivery. Simplify high-poly models, generate LOD chains, rebuild broken geometry into a new watertight surface, inspect meshes, convert supported formats, and export turntable GIFs or MP4s. It is built for teams and creators shipping 3D assets to the web, games, XR, and 3D-print workflows.
6 ratings
Early Bird 20% discount on paid plans
MESHCRUNCHEB20AI video with native sound, paid per clip. Nothing stored.
A calmer Mac menu bar, one click away.
Enterprise Software. Intelligent Automation. Global Impact.
Comments
5Hi, I’m Puneet, the maker of MeshCrunch. I built MeshCrunch after repeatedly running into the same delivery problem: a 3D model can look great, but still be too heavy for the web, a game scene, XR, or sharing with a client. MeshCrunch is designed as a focused workspace for the practical jobs around that moment—simplifying dense meshes, generating LOD chains, inspecting assets, converting supported formats, and rebuilding difficult geometry into a new watertight surface. The rebuild feature is intentionally different from simplification: it creates a new closed surface for problem geometry, so it is useful when a model needs a clean starting point for downstream workflows. I’m launching early and would genuinely value feedback from 3D artists, developers, and technical artists: which part of preparing assets for delivery takes the most time in your workflow?
Code & Design. Patiently crafting sustainable digital products where every detail matters
Not a 3D artist myself but I build a browser-based image tool, and the part that's always eaten the most time for me is exactly what you're describing for LODs — getting file size down without visibly hurting quality, and having it hold up across weird edge-case inputs. Rebuilding broken geometry into a clean watertight surface as a separate step from simplification makes sense — most tools I've seen try to force both into the same pass. Good luck with the launch, this is a real problem to solve.
Building PZERO, saving you money - pzero.studio
Congrats on the launch. Super useful that a broken mesh can become a watertight surface before you send it to print. If you later want AI on another project, discounted rates are at pzero.studio.
Hello
This will be useful for my ThreeJS workflows. I have a few models I plan on testing this out with. Thank you Puneet!
MeshCrunch Your product has strong potential, but I found a few key improvements that could make it even better. I'd love to share my feedback and suggestions—please contact me at [email protected].